more other stuff found in sfm beta
(medic’s name is dr.claude huggings?)
DOCTOR HUGGINS IM GONNA PEE
dont quote me on this but I believe that the Dr. Claude Huggins plaque was from a previous iteration of Meet the Medic (there were a lot..) where Medic was moving in to a newly sacked or killed team doctor’s former office. So, Claude Huggins would have been the Medic that our Medic was replacing.
I’m emotional over internal Valve continuity
my favourite song from the half life 2 OST
This is really good it took me right back, I think I’ve only played through maybe two times in all
I love Valve’s music, it’s so haunting and desolate and matches their games so well
WHAT IS THIS???!?!?!?!?!?!?!?!
I-If this is a TF2 television show… Oh man.
OH MY GOD WHAT IS HAPPENING? WHAT IS.. WHAT IS THIS! ALL THE EXCITEMENT! AHHHHHHHHHHHHHHHHHHH
OH MY GOD WHAT WHAT IS WHAT HOW WHAT
im assaulting the steam workshop to get my old mods back again and start fresh with this great integrated thing
and totally getting the space core and gonna sit him next to my bed when I finally get to Solitude
but I was thinking, it makes no sense for the space core to appear in skyrim technically unless it’s another planet in the same universe as earth which would be p cool
and then I was thinking, it would makes slightly more sense to have this as a mod for Fallout
but what if Fallout 4
what if Wheatley
wow I never posted these let me fix that
Wheatley’s potential acceptance speech for the VGA’s character of the year award.
That was sad
he got excited and then…
my baby ;A;
OH GOD WHEATLEY BABY…
Everyone in the Portal group, and everyone in the Valve group.
I was putting it off because I didn’t want the Best Game Ever to be oveerrr. ; n ;
It was pretty cool, damn that final room was hard. Only partway in I remembered how everyone had talked about getting stuck in that room.
Now I wanna know what everyone else got stuck on.
We spent AGES fucking around on the right side with the orange gel, not knowing how to get UP to the next level… because I’d painted over the portalable surface on the floor and we forgot it existed. And it was Tora’s idea to let the cube slide down the timed release thing. In retrospect, that was genius. And they even SHOWED you how to do that with the way the cube was dispensed, and I never caught on!
The blue gel room just made us STAND THERE for ages going DURRRR?? I got rid of the turrets and tried to think my way through the use of the funnel directions, but kept getting stuck. I was assuming that one bot had to jump into the funnel and start going, and the other would need to catapult themselves across the room in pursuit to change the direction of the funnel. But Tora figured it out again by… realising we could use the floor.
Realising the floor was part of the puzzle seems to be difficult for me! There was a funny bit where she couldn’t figure out where to go next, so we switched places, and I realised right away because there were two portal surfaces up above, and most gamers Just Won’t Look Up.
The orange gel area had background noise from the original Portal. Made me stop and go all quiet from nostalgia for a second. I don’t know what it is about these games but if you remind me of the effect the first game had on me when I first played, I go into this subdued trance. It happened once when listening to ‘Self Esteem Fund’, I’ll totally zone out and it pinpoints the emotional state I was in at the time. I don’t know what it was but it’s more than the gameplay and the puzzles and the sum of its parts, it’s like a… mood time machine. It reminds me of the most amazed I’ve ever been just playing a video game.
I guess it’s also a throwback to the moment that has changed my life the most. I’ve always loved games, but playing Portal made me realise exactly what I loved most and that I wanted a future doing something with them, like I’d been skirting around that for years. And it was Portal that got me to try TF2, then Half-Life 2, then all the other shooters I’ve come to love and define myself by. It triggered just about all my current tastes in entertainment. It was getting into FPS that earned me most of the friends I have right now. I’d really be worse off if I didn’t have these guys. It was Portal that hooked me on Valve and it’s the reason why I went to America for the first time just to shake their hands for it.
There’s probably never been a game that affected me more than the original Portal. I can’t track how much it’s changed my life but I’m so glad it was there. Now to put off doing the DLC because I don’t want that to be over either.
Oh FINALLY, they put in the last part of the PRESS THE BUTTON music. I compiled my own version a while ago from the files and they missed out the most hardcore escalation because it was for Wheatley’s version. And now we have that plus the bit in space. ;A; tears
My version of ‘Bombs For Throwing At You’ was surprisingly accurate! I spent AGES Working with the 4 or 5 looped audio segments that make up the fight sequence, cause they’re not attached together because the music changes on the fly, and I went with a certain structure and so did they! I’m pleased by this for some reason. We cut at the same points as well.
For ‘The Part Where He Kills You’ I think I’m going to keep my own version of the mix. it’s shorter, but I’m attached to mine now and I think it conserves the feeling of adrenaline a bit better.
Actually, I’d love to know what anyone else thinks of the comparison.
I think I kept in an extra WBLBLBLPORTAL section. Someone let me know if they like/dislike the differences? <:3
Oh yeah, by the way, before we forget, the first Portal 2 DLC, “Peer Review” will be out next Wednesday. For free.
THE *FIRST* PORTAL DLC THERE’S MORE THAN ONE