I like the idea of GLaDOS being all menacing and revenge-seeking towards Wheatley for some reason… it just makes me want to draw it. So I did, but only after the idea spent a couple months knocking around in my head, ahaha. Androidy-humany versions as usual.. messed up a little in places but meh, enjoyed the process and that’s the important thing!
(drawing a character injured doesn’t make you a horrible person, right? right??)
Some of the most beautiful fanart for this game I’ve ever seen. This is boss.
Okay I wash my hands of this for now. I don’t have the program necessary to make it an animatic (The school lab has it but I’m reluctant to have to explain myself if anyone asks what these boards are for)
Anyway. Not the best, but not too bad.
really really really good
aaawww hell no, no she did not.
“Dat mute bitch did whaaaaaaaaaaaaaaaaat?!”
GLaDOS CALM DOWN.
You know the end of Portal 2 when (SPOILERS!!!11) you wake up, and P-Body and Atlas were tending to you, and GLaDOS is relieved that you’re okay
You might’ve been out cold for a while, judging by what happened, and how relieved she was that you woke up
And GLaDOS could’ve deleted her Caroline personality at any point, but she waited until she knew you were okay. She wanted to reset herself but she didn’t do it until she could tell you, honestly, that you were the closest thing she had to a friend. You wouldn’t have believed it unless it had been Caroline telling you.
2 GLaDOS 1 Wheatley.
(I think I’m in love with this Wheatley actually, I can’t…. He had eye contacts like the core’s iris, and he really is from Bristol. He’s adorbs as fuck.)
I borrowed someone’s cube.
I want to personally shake this man’s hand and buy him a beer.
Frikking… GLaDOS, man. Why is her design so difficult to do, augh. So… I just kind of doodled up Makani’s design because it is amazing. ;__; You guys really don’t want to see my designs of her, haha. I suck at drawing ladies, can I just draw nerds with glasses instead? k cool
Thanks to this, I want to see Portal (1 or 2 or both) as an animated movie.
Oh my god oh my gooooddddd
everything is beautiful and nothing hurts
“Oh, it’s you.”
(Got the costume out for the person who wanted to see the back - as did I since I ended up not having any shots of the back from the Expo)
When Robin Walker came to chat to us and sign all of the amazing artist’s stuff, followed by Erik Wolpaw, who actually let himself be bothered by us for questions.
And I was kind of dazed, seeing as I was a fresh writing grad standing in front of my goddamn writing hero. This guy was responsible for Portal 2, he is a god.
And he, well, all of them, just shrugged off our praise. They didn’t act like this team of winners who’d created the Game Of The Year Every Year. It was like they’d internalised all their pride in the project. Which probably only egged us on.
Anyway we asked him some stuff, Kai asked about the final scene with Chell where she takes control away from the player to push herself up again (“Are you still alive?!”) and how that came about as a design decision.
Erik replied that it wasn’t some kind of impressive turning point for the narrative. As soon as he said that I realised how much poignancy that little touch adds to the scene. You inhabit Chell for the entirety of the game, and every move she makes is your doing. Both games. Every puzzle is your influence through her. You are her intelligence and logic. But when it comes to sheer force of will, Chell doesn’t need you. Chell IS tenacity itself. Obviously it wouldn’t make much sense for you to control her back upright again in the first place, but it’s the start of her independence. Refusing to give up is her moment, and the final portal is the last one for you both. From then on she leaves you behind and there begins her life alone.
But yeah, it wasn’t to do with any of that, it was just from a gameplay point of view, the playtesters assumed they’d died and failed the battle when she fell down. They actually went as far as pressing escape and reloading a save the moment she went down. To stop that happening, they let you see her arms to indicate that things weren’t over. Prawnsy also explained that when he playtested the sequence showed you Chell’s legs as well, more of her body, but that seemed a bit disturbing and I have to agree it would have been.
I intended all along to ask him who the sixth core was (since we know there were originally six personality cores included in the game and we only know of five) and maybe chance a “can you please save wheatley please” in there, but of course at the time I forgot about that and just asked him which interpretation of Chell and GLaDOS’s relationship he considered more canon.
He mentioned the cut section we already heard about, where GLaDOS greets Chell with the cold roast dinner and berates her for ‘cheating’ on her, so to speak. I think it’s a funny idea but as always, I think they were right to leave it out, ‘cause it’s a bit heavy and direct for GLaDOS. He also said there was a bit with that where she sent you to a test chamber afterwards and asked things like “are you having fun down there with your friends the turrets?” like you were proving just by completing her test that you were being ‘unfaithful’. The thing that’s wrong with those is that it presupposes GLaDOS actually thinks you LIKE her and are with her by choice or something, when you’re not, so the whole insult kind of falls flat when you hate her and she knows it.
Ultimately, he said he sees GLaDOS in a really really clingy best friend role. There’s a high level of need GLaDOS has for Chell that’s based entirely on programming. So that translates into her covering up her vested interest in Chell with lethal test chambers that show no concern for her well-being. She needs a test subject, and can’t go on without one, but they hate each other. Chell’s all she’s got but Chell’s the only one who won’t ever just stay put. It’s a pretty fucked up relationship between a mute woman and a god-like mad AI but it actually still translates well to realistic relationships between someone incredibly controlling and the person they desperately need to stay with them but who refuses to be bullied into submission, which is what makes it so compelling.
Reminds me of that quote from somewhere, that GLaDOS wants to interact with people, maybe the Caroline part of her actually desires companionship, but the only way she knows how to interact with people is by testing them.
At the end when she makes you leave and tries to pretend that freeing you is her idea so that she can handle it, I always think the little chuckle as you ascend also sounds like a sob.
Yeah! Burn his house down!
Cave let me keep one of his lemons as a memento.
We just did a quick few photos together, and he left, and we both said “Goodbye, Caroline.”