>really hot alistair cosplayers
those cartoon dogs where the males look like dogs and the females somehow have their ears shaped like a full-length hairdo
gaben can’t count to 3
oh wow man good joke bet that one took you a while to think of.
how can you talk to me with that bio of yours
mantoniospam said: Just a heads up: I've heard that DA2 was an obviously unfinished game at launch. Not sure if it's improved any since then, if that's indeed true.
Yeah, I’ve been with a friend who streamed some of the game for me already, and we talked about it, apparently it needed an extra year’s development time. I know there’s some cut corners and some repetitive areas. At least, apparently, the time they had went into the most important aspects.
I wanna play it regardless, so I’ll just take those things into consideration.
And the awful hair bothers me, but there’s an entire Nexus site for DA2 mods. I have 3 years worth of community creativity to benefit me from the get-go. :)
Mark saying “I accidentally hit the exit button” in an absurdly cute way.
mantoniospam said: For real though, isn't it amazing how much artwork and stuff people have made for 5NAF? It's a game with the bare minimum of storytelling and characters and everyone is just fountaining creative works like it's nothing.
The space for artistic lisence is actually quite instrumental in provoking extended interest. It happens a lot with minimalist or self-contained works that go on to gather large fandoms.
It’s partly a sense of just wanting more to do with short subject matter, and the natural inclination to fill in whatever blanks have been left for simplicity’s sake. I want to use the term negative capability but I mean in more of ‘a wealth of potential in intentionally blank spaces that invite content’ than ‘rejecting the institutionally imposed restrictions of behaviour’ which is true both of the game’s fans who want to explore extra interpretations, and the breakaway mechanics of the game itself that made it so popular.
Amazing Backgrounds from 101 Dalmations
Walt Disney Studios, 1961
Ken Anderson, art director and production designer